ModifyStatPoolValueQuickhackCostEffector
classscriptedClass
extends HitEventEffector › Effector › IScriptable › ISerializable
Properties 4
| Name | Type | Flags |
|---|---|---|
recoverMemoryAmount | Float | scriptedpublic |
skipLastCombatHack | Bool | scriptedpublic |
statPoolType | gamedataStatPoolType | scriptedpublic |
statPoolValue | Float | scriptedpublic |
Methods 5
protected func ActionOn(owner: ref<GameObject>)scripted
private final func GetActiveQuickhackActionHistory(target: wref<GameObject>) -> array<ref<ScriptableDeviceAction>>scripted
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
private final func ProcessEffector(owner: ref<GameObject>)scripted
protected func RepeatedAction(owner: ref<GameObject>)scripted