REDNODE / GAME API

ModifyDamageWithStatPoolEffector

classscriptedClass

extends ModifyDamageEffector › ModifyAttackEffector › HitEventEffector › Effector › IScriptable › ISerializable

Properties 5

NameTypeFlags
maxDmgFloatscriptedpublic
percentMultFloatscriptedpublic
poolStatusStringscriptedpublic
refObjStringscriptedpublic
statPoolgamedataStatPoolTypescriptedpublic

Methods 4

private final func GetRefObject(hitEvent: ref<gameHitEvent>) -> wref<GameObject>scripted
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
protected func RepeatedAction(owner: ref<GameObject>)scripted
protected func Uninitialize(game: GameInstance)scripted