ModifyDamageWithStatPoolEffector
classscriptedClass
extends ModifyDamageEffector › ModifyAttackEffector › HitEventEffector › Effector › IScriptable › ISerializable
Properties 5
| Name | Type | Flags |
|---|---|---|
maxDmg | Float | scriptedpublic |
percentMult | Float | scriptedpublic |
poolStatus | String | scriptedpublic |
refObj | String | scriptedpublic |
statPool | gamedataStatPoolType | scriptedpublic |
Methods 4
private final func GetRefObject(hitEvent: ref<gameHitEvent>) -> wref<GameObject>scripted
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
protected func RepeatedAction(owner: ref<GameObject>)scripted
protected func Uninitialize(game: GameInstance)scripted