MineDispenserPlaceDecisions
classscriptedClass
extends MineDispenserTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 2
Methods 4
private final const func CanBePlaced(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
private final const func FindPlaceForMine(scriptInterface: ref<StateGameScriptInterface>) -> TraceResultscripted
protected final const func ToMineDispenserUnequip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted