MineDispenserIdleDecisions
classscriptedClass
extends MineDispenserTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 2
protected final const func ToMineDispenserCycleItem(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToMineDispenserUnequip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted