REDNODE / GAME API

MineDispenserIdleDecisions

classscriptedClass

extends MineDispenserTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 2

protected final const func ToMineDispenserCycleItem(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToMineDispenserUnequip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted