MenuScenario_Idle
classscriptedClass
extends inkMenuScenario › IScriptable › ISerializable
Methods 17
protected cb func OnArcadeMinigameBegin(userData: ref<IScriptable>) -> Boolscripted
protected cb func OnBlockHub() -> Boolscripted
protected cb func OnEnterScenario(prevScenario: CName, userData: ref<IScriptable>) -> Boolscripted
protected cb func OnLeaveScenario(nextScenario: CName) -> Boolscripted
protected cb func OnNetworkBreachBegin() -> Boolscripted
protected cb func OnOpenDelamainTaxiMap() -> Boolscripted
protected cb func OnOpenFastTravel() -> Boolscripted
protected cb func OnOpenHubMenu() -> Boolscripted
protected cb func OnOpenHubMenu_InitData(userData: ref<IScriptable>) -> Boolscripted
protected cb func OnOpenPauseMenu() -> Boolscripted
protected cb func OnOpenRadialHubMenu() -> Boolscripted
protected cb func OnOpenRadialHubMenu_InitData(userData: ref<IScriptable>) -> Boolscripted
protected cb func OnOpenTimeSkip() -> Boolscripted
protected cb func OnOpenWardrobeMenu(userData: ref<IScriptable>) -> Boolscripted
protected cb func OnShowDeathMenu() -> Boolscripted
protected cb func OnShowStorageMenu() -> Boolscripted
protected cb func OnUnlockHub() -> Boolscripted