REDNODE / GAME API

MeleeLeapDecisions

classscriptedClass

extends MeleeTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 3

protected final const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToMeleeIdle(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToMeleeStrongAttack(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted