REDNODE / GAME API

MeleeLeapAttackObjectTagger

classscriptedClass

extends IScriptable › ISerializable

Properties 6

NameTypeFlags
gameGameInstancescriptedprivate
minDistanceToTargetFloatscriptedprivate
playerDevelopmentDatawref<PlayerDevelopmentData>scriptedprivate
playerPuppetwref<GameObject>scriptedprivate
targetwref<GameObject>scriptedprivate
visionModeSystemwref<VisionModeSystem>scriptedprivate

Methods 5

protected final const func CanPerformRelicLeap(equippedWeapon: ref<WeaponObject>) -> Boolscripted
private final func GetTargetMaxRange() -> Floatscripted
public final func ResetVisionOnTargetObj()scripted
public final func SetUp(playerPuppet: ref<GameObject>)scripted
public final func SetVisionOnTargetObj(targetEntity: ref<Entity>, distanceToTarget: Float)scripted