MeleeLeapAttackObjectTagger
classscriptedClass
extends IScriptable › ISerializable
Properties 6
| Name | Type | Flags |
|---|---|---|
game | GameInstance | scriptedprivate |
minDistanceToTarget | Float | scriptedprivate |
playerDevelopmentData | wref<PlayerDevelopmentData> | scriptedprivate |
playerPuppet | wref<GameObject> | scriptedprivate |
target | wref<GameObject> | scriptedprivate |
visionModeSystem | wref<VisionModeSystem> | scriptedprivate |
Methods 5
protected final const func CanPerformRelicLeap(equippedWeapon: ref<WeaponObject>) -> Boolscripted
private final func GetTargetMaxRange() -> Floatscripted
public final func ResetVisionOnTargetObj()scripted
public final func SetUp(playerPuppet: ref<GameObject>)scripted
public final func SetVisionOnTargetObj(targetEntity: ref<Entity>, distanceToTarget: Float)scripted