REDNODE / GAME API

MeleeIdleDecisions

classscriptedClass

extends MeleeTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 1 type

MeleeEquippingDecisions

Methods 2

protected const func ToMeleeHold(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToMeleePublicSafe(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted