MeleeChargedHoldDecisions
classscriptedClass
extends MeleeTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 4
protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ExitCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToMeleeMountedStrongAttack(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToMeleeStrongAttack(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted