MeasurementUtils
structnative
Methods 11
static native func GetPlayerSettingSystem() -> EMeasurementSystem
static native func GetSystemForUnit(inUnit: EMeasurementUnit) -> EMeasurementSystem
static native func GetUnitLocalizationKey(inUnit: EMeasurementUnit) -> CName
static native func UnitToImperial(inUnit: EMeasurementUnit) -> EMeasurementUnit
static native func UnitToMetric(inUnit: EMeasurementUnit) -> EMeasurementUnit
static native func UnitToSystem(inUnit: EMeasurementUnit, outSystem: EMeasurementSystem) -> EMeasurementUnit
static native func ValueToImperial(inValue: Float, inUnit: EMeasurementUnit, out outUnit: EMeasurementUnit) -> Float
static native func ValueToMetric(inValue: Float, inUnit: EMeasurementUnit, out outUnit: EMeasurementUnit) -> Float
static native func ValueToPlayerSettingSystem(inValue: Float, inUnit: EMeasurementUnit, out outUnit: EMeasurementUnit) -> Float
static native func ValueToSystem(inValue: Float, inUnit: EMeasurementUnit, outUnitSystem: EMeasurementSystem, out outUnit: EMeasurementUnit) -> Float
static native func ValueUnitToUnit(inValue: Float, inUnit: EMeasurementUnit, outUnit: EMeasurementUnit) -> Float