LootPickupScriptedCondition
classscriptedClass
extends InteractionScriptedCondition › IScriptable › ISerializable
Methods 1
public final const func Test(activatorObject: wref<GameObject>, hotSpotObject: wref<GameObject>) -> Boolscripted
classscriptedClass
extends InteractionScriptedCondition › IScriptable › ISerializable
public final const func Test(activatorObject: wref<GameObject>, hotSpotObject: wref<GameObject>) -> Boolscripted