LookAtPresetBaseEvents
abstract classscriptedClass
extends DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 4 types
lookAtPresetGunBaseEvents lookAtPresetItemBaseEvents LookAtPresetMeleeBaseEvents UnarmedLookAtEvents
Properties 3
| Name | Type | Flags |
|---|---|---|
attachLeft | Bool | scriptedpublic |
attachRight | Bool | scriptedpublic |
lookAtEvents | array<ref<LookAtAddEvent>> | scriptedpublic |
Methods 5
public final func AddAllLookAtsInList(scriptInterface: ref<StateGameScriptInterface>, presetNames: script_ref<array<String>>, priority: Int32, lookAtEventsArray: script_ref<array<ref<LookAtAddEvent>>>)scripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public final func SetHandAttachAnimVars(scriptInterface: ref<StateGameScriptInterface>)scripted