REDNODE / GAME API

LookAtPresetBaseEvents

abstract classscriptedClass

extends DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 4 types

lookAtPresetGunBaseEvents lookAtPresetItemBaseEvents LookAtPresetMeleeBaseEvents UnarmedLookAtEvents

Properties 3

NameTypeFlags
attachLeftBoolscriptedpublic
attachRightBoolscriptedpublic
lookAtEventsarray<ref<LookAtAddEvent>>scriptedpublic

Methods 5

public final func AddAllLookAtsInList(scriptInterface: ref<StateGameScriptInterface>, presetNames: script_ref<array<String>>, priority: Int32, lookAtEventsArray: script_ref<array<ref<LookAtAddEvent>>>)scripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public final func SetHandAttachAnimVars(scriptInterface: ref<StateGameScriptInterface>)scripted