LookAtPresetBaseDecisions
abstract classscriptedClass
extends DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 4 types
lookAtPresetGunBaseDecisions lookAtPresetItemBaseDecisions LookAtPresetMeleeBaseDecisions UnarmedLookAtDecisions
Methods 3
protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected const func ExitCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public final const func HasItemEquipped(scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted