LocomotionBraindance
classscriptedClass
extends LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 2 types
Methods 2
protected final const func CanEnterFastFlying(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final func OnDetach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted