LifePath_ScriptConditionType
classscriptedClass
extends BluelineConditionTypeBase › ScriptConditionTypeBase › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
inverted | Bool | scriptedpublic |
lifePathId | TweakDBID | scriptedpublic |
Methods 4
public const func Evaluate(playerObject: ref<GameObject>) -> Boolquestscripted
public const func GetBluelinePart(playerObject: ref<GameObject>) -> ref<BluelinePart>scripted
private final const func GetPlayerDevelopmentSystem() -> ref<PlayerDevelopmentSystem>scripted
public const func ToString() -> Stringquestscripted