REDNODE / GAME API

LeftHandCyberwareWaitForUnequipDecisions

classscriptedClass

extends LeftHandCyberwareTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 1

protected final const func ToLeftHandCyberwareUnequip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted