REDNODE / GAME API

LeftHandCyberwareLoopDecisions

classscriptedClass

extends LeftHandCyberwareTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 3

protected final const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToLeftHandCyberwareUnequip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToLeftHandCyberwareWaitForUnequip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted