LeftHandCyberwareEquipDecisions
classscriptedClass
extends LeftHandCyberwareTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 2
protected final const func ToLeftHandCyberwareCharge(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToLeftHandCyberwareUnequip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted