REDNODE / GAME API

LeftHandCyberwareEquipDecisions

classscriptedClass

extends LeftHandCyberwareTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 2

protected final const func ToLeftHandCyberwareCharge(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToLeftHandCyberwareUnequip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted