REDNODE / GAME API

LeftHandCyberwareChargeDecisions

classscriptedClass

extends LeftHandCyberwareTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 4

protected final const func ToLeftHandCyberwareChargeAction(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final func ToLeftHandCyberwareChargeRepeatAction(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToLeftHandCyberwareUnequip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToLeftHandCyberwareWaitForUnequip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted