LeftHandCyberwareChargeDecisions
classscriptedClass
extends LeftHandCyberwareTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 4
protected final const func ToLeftHandCyberwareChargeAction(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final func ToLeftHandCyberwareChargeRepeatAction(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToLeftHandCyberwareUnequip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToLeftHandCyberwareWaitForUnequip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted