REDNODE / GAME API

KerenzikovDecisions

classscriptedClass

extends TimeDilationTransitions › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 2

NameTypeFlags
activationGracePeriodFloatscriptedpublic
statListenerref<DefaultTransitionStatListener>scriptedpublic

Methods 7

protected final const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func IsRequiredLocomotionStateActive(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
private final const func IsRequiredVehicleAction(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final func OnAttach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnDetach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnStatChanged(ownerID: StatsObjectID, statType: gamedataStatType, diff: Float, total: Float)scripted
protected final const func ToTimeDilationReady(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted