ItemSlotsFilledPrereqState
classscriptedClass
extends PrereqState › IScriptable › ISerializable
Properties 3
| Name | Type | Flags |
|---|---|---|
equipAreas | array<gamedataEquipmentArea> | scriptedpublic |
equipmentBlackboardCallback | ref<CallbackHandle> | scriptedpublic |
owner | wref<GameObject> | scriptedpublic |
Methods 2
public final func CheckEquipAreaSlots()scripted
protected cb func OnEquipAreaChanged(value: Int32) -> Boolscripted