REDNODE / GAME API

ItemInSlotPrereq

classscriptedClass

extends IScriptablePrereq › IPrereq › IScriptable › ISerializable

Properties 9

NameTypeFlags
invertBoolscriptedpublic
itemCategorygamedataItemCategoryscriptedpublic
itemTagCNamescriptedpublic
itemTypegamedataItemTypescriptedpublic
skipOnApplyBoolscriptedpublic
slotCheckTypegamedataCheckTypescriptedpublic
slotIDTweakDBIDscriptedpublic
waitForVisualsBoolscriptedpublic
weaponEvolutiongamedataWeaponEvolutionscriptedpublic

Methods 12

public final const func CheckGenericWeaponModSlots(itemID: ItemID, owner: wref<GameObject>) -> Boolscripted
public final const func Evaluate(itemCategory: gamedataItemCategory) -> Boolscripted
public final const func Evaluate(itemType: gamedataItemType) -> Boolscripted
public final const func Evaluate(weaponEvolution: gamedataWeaponEvolution) -> Boolscripted
public final const func Evaluate(itemID: ItemID, tag: CName) -> Boolscripted
public final const func Evaluate(itemID: ItemID, owner: wref<GameObject>) -> Boolscripted
protected func Initialize(recordID: TweakDBID)scripted
public const func IsFulfilled(game: GameInstance, context: ref<IScriptable>) -> Boolscripted
public final const func IsGenericWeaponMod(tweakDBID: TweakDBID, quality: Int32) -> Boolscripted
protected const func OnApplied(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted
protected const func OnRegister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>) -> Boolscripted
protected const func OnUnregister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted