REDNODE / GAME API

ItemDisplayInventoryMiniGrid

classscriptedClass

extends inkLogicController › inkILogicController › IScriptable › ISerializable

Properties 4

NameTypeFlags
gridDataarray<wref<InventoryItemDisplayController>>scriptedprivate
gridListinkCompoundRefscriptedprivate
gridWidthInt32scriptedprivate
labelinkTextRefscriptedprivate

Methods 5

public final func GetInventoryItemDisplays() -> array<wref<InventoryItemDisplayController>>scripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
public final func RemoveElement()scripted
public final func SetupData(label: script_ref<String>, playerEquipAreaInventory: script_ref<array<InventoryItemData>>, opt equipArea: gamedataEquipmentArea, opt displayContext: ItemDisplayContext)scripted