ItemDisplayInventoryMiniGrid
classscriptedClass
extends inkLogicController › inkILogicController › IScriptable › ISerializable
Properties 4
| Name | Type | Flags |
|---|---|---|
gridData | array<wref<InventoryItemDisplayController>> | scriptedprivate |
gridList | inkCompoundRef | scriptedprivate |
gridWidth | Int32 | scriptedprivate |
label | inkTextRef | scriptedprivate |
Methods 5
public final func GetInventoryItemDisplays() -> array<wref<InventoryItemDisplayController>>scripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
public final func RemoveElement()scripted
public final func SetupData(label: script_ref<String>, playerEquipAreaInventory: script_ref<array<InventoryItemData>>, opt equipArea: gamedataEquipmentArea, opt displayContext: ItemDisplayContext)scripted