IsValidCombatTarget
classscriptedClass
extends AIScriptCondition › AIBehaviorScriptBase › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
considerSourceAVehicleDriver | Bool | scriptedpublic |
Methods 2
protected func Check(context: ScriptExecutionContext) -> AIbehaviorConditionOutcomesscripted
private final func IsValidForPrevention(instigator: ref<ScriptedPuppet>, source: ref<ScriptedPuppet>) -> Boolscripted