REDNODE / GAME API

IsPlayerMovingPrereq

classscriptedClass

extends PlayerStateMachinePrereq › IScriptablePrereq › IPrereq › IScriptable › ISerializable

Methods 6

public final const func Evaluate(owner: ref<GameObject>, value: Bool) -> Boolscripted
protected const func GetCurrentPSMStateIndex(bb: ref<IBlackboard>) -> Int32scripted
protected const func GetStateMachineEnum() -> Stringscripted
protected func Initialize(recordID: TweakDBID)scripted
protected const func OnRegister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>) -> Boolscripted
protected const func OnUnregister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted