IsPlayerControlsDevicePrereq
classscriptedClass
extends IScriptablePrereq › IPrereq › IScriptable › ISerializable
Methods 2
protected const func OnRegister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>) -> Boolscripted
protected const func OnUnregister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted