REDNODE / GAME API

IsPlayerControlsDevicePrereq

classscriptedClass

extends IScriptablePrereq › IPrereq › IScriptable › ISerializable

Methods 2

protected const func OnRegister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>) -> Boolscripted
protected const func OnUnregister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted