InventoryWideItemDisplay
classscriptedClass
extends InventoryItemDisplay › BaseButtonView › inkDiscreteNavigationController › inkLogicController › inkILogicController › IScriptable › ISerializable
Properties 10
| Name | Type | Flags |
|---|---|---|
additionalInfoText | inkTextRef | scriptedprotected |
additionalInfoToShow | ItemAdditionalInfoType | scriptedprotected |
damageIndicatorRef | inkWidgetRef | scriptedprotected |
damageTypeIndicator | wref<DamageTypeIndicator> | scriptedprivate |
dpsText | inkTextRef | scriptedprotected |
iconWrapper | inkWidgetRef | scriptedprotected |
itemNameText | inkTextRef | scriptedprotected |
rarityBackground | inkWidgetRef | scriptedprotected |
singleIconSize | Vector2 | scriptedprotected |
statsWrapper | inkWidgetRef | scriptedprotected |
Methods 12
protected func GetDPS(data: script_ref<InventoryItemData>) -> Int32scripted
protected func GetIconSize(shapeType: EInventoryItemShape) -> Vector2scripted
protected func GetPriceText() -> Stringscripted
protected cb func OnInitialize() -> Boolscripted
protected func RefreshUI()scripted
public func SetAdditinalInfoType(infoType: ItemAdditionalInfoType)scripted
protected func SetItemNameText()scripted
protected func SetShape(shapeType: EInventoryItemShape)scripted
public func Setup(itemData: script_ref<InventoryItemData>, additionalInfo: ItemAdditionalInfoType)scripted
protected func UpdateAdditionalInfo()scripted
protected func UpdateDamageType()scripted
protected func UpdateItemStats()scripted