REDNODE / GAME API

InventoryWideItemDisplay

classscriptedClass

extends InventoryItemDisplay › BaseButtonView › inkDiscreteNavigationController › inkLogicController › inkILogicController › IScriptable › ISerializable

Properties 10

NameTypeFlags
additionalInfoTextinkTextRefscriptedprotected
additionalInfoToShowItemAdditionalInfoTypescriptedprotected
damageIndicatorRefinkWidgetRefscriptedprotected
damageTypeIndicatorwref<DamageTypeIndicator>scriptedprivate
dpsTextinkTextRefscriptedprotected
iconWrapperinkWidgetRefscriptedprotected
itemNameTextinkTextRefscriptedprotected
rarityBackgroundinkWidgetRefscriptedprotected
singleIconSizeVector2scriptedprotected
statsWrapperinkWidgetRefscriptedprotected

Methods 12

protected func GetDPS(data: script_ref<InventoryItemData>) -> Int32scripted
protected func GetIconSize(shapeType: EInventoryItemShape) -> Vector2scripted
protected func GetPriceText() -> Stringscripted
protected cb func OnInitialize() -> Boolscripted
protected func RefreshUI()scripted
public func SetAdditinalInfoType(infoType: ItemAdditionalInfoType)scripted
protected func SetItemNameText()scripted
protected func SetShape(shapeType: EInventoryItemShape)scripted
public func Setup(itemData: script_ref<InventoryItemData>, additionalInfo: ItemAdditionalInfoType)scripted
protected func UpdateAdditionalInfo()scripted
protected func UpdateDamageType()scripted
protected func UpdateItemStats()scripted