InventoryWeaponSlot
classscriptedClass
extends InventoryEquipmentSlot › inkLogicController › inkILogicController › IScriptable › ISerializable
Properties 5
| Name | Type | Flags |
|---|---|---|
DamageIndicatorRef | inkWidgetRef | scriptedprotected |
DamageTypeIndicator | wref<DamageTypeIndicator> | scriptedprivate |
DPSRef | inkWidgetRef | scriptedprotected |
DPSValueLabel | inkTextRef | scriptedprotected |
IntroPlayed | Bool | scriptedprivate |
Methods 4
protected cb func OnInitialize() -> Boolscripted
private final func PlayIntroAnimation(framesDelay: Int32)scripted
private func RefreshUI()scripted
public func Setup(itemData: InventoryItemData, equipmentArea: gamedataEquipmentArea, opt slotName: String, opt slotIndex: Int32, opt ownerEntity: ref<Entity>)scripted