InventoryItemDisplayEquipmentArea
classscriptedClass
extends inkLogicController › inkILogicController › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
equipmentAreas | array<gamedataEquipmentArea> | scriptedprotected |
numberOfSlots | Int32 | scriptedprotected |
Methods 2
public final func GetEquipmentAreas() -> array<gamedataEquipmentArea>scripted
public final func GetNumberOfSlots() -> Int32scripted