REDNODE / GAME API

Hotkey

classscriptedClass

extends IScriptable › ISerializable

Properties 3

NameTypeFlags
hotkeyEHotkeyscriptedprivatepersistent
itemIDItemIDscriptedprivatepersistent
scopearray<gamedataItemType>scriptedprivatepersistent

Methods 8

public final const func GetHotkey() -> EHotkeyscripted
public final const func GetItemID() -> ItemIDscripted
public final const func GetScope() -> array<gamedataItemType>scripted
public final const func IsCompatible(equipmentArea: gamedataEquipmentArea) -> Boolscripted
public final const func IsCompatible(type: gamedataItemType) -> Boolscripted
public final const func IsEmpty() -> Boolscripted
public final func SetScope(itemTypes: script_ref<array<gamedataItemType>>)scripted
public final func StoreItem(id: ItemID)scripted