Hotkey
classscriptedClass
extends IScriptable › ISerializable
Properties 3
| Name | Type | Flags |
|---|---|---|
hotkey | EHotkey | scriptedprivatepersistent |
itemID | ItemID | scriptedprivatepersistent |
scope | array<gamedataItemType> | scriptedprivatepersistent |
Methods 8
public final const func GetHotkey() -> EHotkeyscripted
public final const func GetItemID() -> ItemIDscripted
public final const func GetScope() -> array<gamedataItemType>scripted
public final const func IsCompatible(equipmentArea: gamedataEquipmentArea) -> Boolscripted
public final const func IsCompatible(type: gamedataItemType) -> Boolscripted
public final const func IsEmpty() -> Boolscripted
public final func SetScope(itemTypes: script_ref<array<gamedataItemType>>)scripted
public final func StoreItem(id: ItemID)scripted