REDNODE / GAME API

HitOperations

classscriptedClass

extends DeviceOperations › IScriptable › ISerializable

Properties 1

NameTypeFlags
hitOperationsarray<SHitOperationData>scriptedprotected

Methods 8

public func ClearDelayIdOnOperation(operationID: Int32)scripted
public final func ExecuteOperation(owner: wref<GameObject>, activator: wref<GameObject>, attackData: ref<AttackData>)scripted
public const func IsOperationEnabled(index: Int32) -> Boolscripted
public func RequestComponents(ri: EntityRequestComponentsInterface)scripted
public final func RestoreOperation(owner: wref<GameObject>, activator: wref<GameObject>)scripted
public func SetDelayIdOnOperation(delayId: DelayID, operationID: Int32)scripted
public func TakeControl(ri: EntityResolveComponentsInterface)scripted
public func ToggleOperation(enable: Bool, index: Int32)scripted