REDNODE / GAME API

HitIsTheSameTargetPrereqState

classscriptedClass

extends GenericHitPrereqState › PrereqState › IScriptable › ISerializable

Properties 3

NameTypeFlags
previousSourcewref<GameObject>scriptedpublic
previousTargetwref<GameObject>scriptedpublic
previousWeaponwref<WeaponObject>scriptedpublic

Methods 1

public func Evaluate(hitEvent: ref<gameHitEvent>) -> Boolscripted