HitIsTheSameTargetPrereqState
classscriptedClass
extends GenericHitPrereqState › PrereqState › IScriptable › ISerializable
Properties 3
| Name | Type | Flags |
|---|---|---|
previousSource | wref<GameObject> | scriptedpublic |
previousTarget | wref<GameObject> | scriptedpublic |
previousWeapon | wref<WeaponObject> | scriptedpublic |
Methods 1
public func Evaluate(hitEvent: ref<gameHitEvent>) -> Boolscripted