REDNODE / GAME API

HitHistory

classscriptedClass

extends IScriptable › ISerializable

Properties 2

NameTypeFlags
hitHistoryarray<HitHistoryItem>scriptedprivate
maxEntriesInt32scriptedprivate

Methods 4

private final func Add(instigator: wref<GameObject>, hitTime: Float, attackType: gamedataAttackType)scripted
public final func AddHit(evt: ref<gameHitEvent>)scripted
public final func GetLastDamageTime(object: ref<GameObject>, out isMelee: Bool) -> Floatscripted
public final func GetLastDamageType(instigator: ref<GameObject>) -> gamedataAttackTypescripted