HitHistory
classscriptedClass
extends IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
hitHistory | array<HitHistoryItem> | scriptedprivate |
maxEntries | Int32 | scriptedprivate |
Methods 4
private final func Add(instigator: wref<GameObject>, hitTime: Float, attackType: gamedataAttackType)scripted
public final func AddHit(evt: ref<gameHitEvent>)scripted
public final func GetLastDamageTime(object: ref<GameObject>, out isMelee: Bool) -> Floatscripted
public final func GetLastDamageType(instigator: ref<GameObject>) -> gamedataAttackTypescripted