REDNODE / GAME API

HighLevelPSMPrereq

classscriptedClass

extends PlayerStateMachinePrereq › IScriptablePrereq › IPrereq › IScriptable › ISerializable

Methods 4

protected const func GetCurrentPSMStateIndex(bb: ref<IBlackboard>) -> Int32scripted
protected const func GetStateMachineEnum() -> Stringscripted
protected const func OnRegister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>) -> Boolscripted
protected const func OnUnregister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted