GravityChangeTrigger
classscriptedClass
extends GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 3
| Name | Type | Flags |
|---|---|---|
gravityType | EGravityType | scriptedpublic |
lowGravityStateMachineName | CName | scriptedpublic |
regularStateMachineName | CName | scriptedpublic |
Methods 4
protected cb func OnAreaEnter(trigger: ref<AreaEnteredEvent>) -> Boolscripted
protected cb func OnAreaExit(trigger: ref<AreaExitedEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
private final func SwitchGravity(gravityType: EGravityType)scripted