GrappleInteractionCondition
classscriptedClass
extends InteractionScriptedCondition › IScriptable › ISerializable
Methods 2
protected final const func IsAreaBetweenPlayerAndVictim(activatorObject: wref<GameObject>, hotSpotObject: wref<GameObject>) -> Boolscripted
public final const func Test(activatorObject: wref<GameObject>, hotSpotObject: wref<GameObject>) -> Boolscripted