REDNODE / GAME API

GrappleInteractionCondition

classscriptedClass

extends InteractionScriptedCondition › IScriptable › ISerializable

Methods 2

protected final const func IsAreaBetweenPlayerAndVictim(activatorObject: wref<GameObject>, hotSpotObject: wref<GameObject>) -> Boolscripted
public final const func Test(activatorObject: wref<GameObject>, hotSpotObject: wref<GameObject>) -> Boolscripted