GameplayConditionContainer
classscriptedClass
extends IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
conditionGroups | array<ConditionGroupData> | scriptedprotected |
logicOperator | ELogicOperator | scriptedprotected |
Methods 6
public final func CreateDescription(obj: ref<GameObject>, entID: EntityID) -> array<ConditionData>scripted
public final func Evaluate(requester: ref<GameObject>) -> Boolscripted
private final func Evaluate(requester: ref<GameObject>, group: script_ref<ConditionGroupData>) -> Boolscripted
public final const func GetGroupsAmount() -> Int32scripted
public final const func GetOperator() -> ELogicOperatorscripted
public final const func HasAdditionalRequirements() -> Boolscripted