GameTimePrereq
classscriptedClass
extends IScriptablePrereq › IPrereq › IScriptable › ISerializable
Properties 3
| Name | Type | Flags |
|---|---|---|
delay | Float | scriptedpublic |
delayFromStat | gamedataStatType | scriptedprivate |
repeated | Bool | scriptedpublic |
Methods 3
protected func Initialize(recordID: TweakDBID)scripted
protected const func OnRegister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>) -> Boolscripted
protected const func OnUnregister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted