FunctionalTestsGameSystem
classnative
extends FunctionalTestsGameSystemInterface › IGameSystem › IScriptable › ISerializable
Methods 60
native func ActivateSpawner()native func CheckCurrentAnimation()native func CheckCurrentAnimations()native func CheckSessionLoaded()native func ClearQuestArrays()native func ClearSingleQuest()native func DeactivateSpawner()native func DespawnEntityByID()native func DisableAutoMemoryDump()native func DumpMemoryReport()native func ExecuteDebugCommand()native func FakeInputAxisAction()native func FakeInputClickAction()native func FakeInputHoldAction()native func FakeInputMultitapAction()native func FakeInputPressAction()native func FakeInputReleaseAction()native func FakeInputReleaseAxisAction()native func FakePressButton()native func FakeReleaseButton()native func FakeSetAxis()native func GetAnyEntityFromSpawner()native func GetAxisDeadzoneInner()native func GetAxisDeadzoneOuter()native func GetBasicCrowdInfo()native func GetBoneWorldTransform()native func GetConfigVar()native func GetCrowdStubsEntitiesIDs()native func GetCurrentTargetPosition()native func GetDebugCameraWorldTransform()native func GetEntitiesFromSpawner()native func GetEntityByTag()native func GetEntityComponent()native func GetEntityIDsFromSpawner()native func GetLastSaveName()native func GetLastSpawnedEntityID()static native func GetLocalizationStringByKey()native func GetNodeEntityByGlobalName()native func GetPeerID()native func GetPlayerControlledObject()native func GetPlayerOrientation()native func GetPlayerPosition()native func GetSceneEntity()native func GetSceneEntityID()native func GetStaticMarkerWorldMatrix()native func IsQuestBlockFinished()native func IsQuestBlockStarted()native func IsSpawnerActive()native func IsStreaming()native func IsStreamingTestFinished()native func LookAtPosition()native func NotifyReachedCurrentDestination()native func ReleaseAllInput()native func RequestAutoSave()native func SetConfigVar()native func SetCurrentTargetPosition()native func SpawnEntity()native func TakeOverInput()native func TeleportPlayer()