FullAutoEvents
classscriptedClass
extends WeaponEventsTransition › WeaponTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 3
private final func CalculateCycleTime(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Floatscripted
protected final func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted