ForceMoveInCombatEffector
classscriptedClass
extends Effector › IScriptable › ISerializable
Extended by 2 types
ForceMoveInCombatCommsCallEffector ForceMoveInCombatWhistleEffector
Properties 2
| Name | Type | Flags |
|---|---|---|
aiComponent | ref<AIHumanComponent> | scriptedpublic |
commandStarted | Bool | scriptedpublic |
Methods 3
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
protected final func StartMovement(owner: ref<GameObject>, end: AIPositionSpec, desiredDistance: Float, movementType: moveMovementType)scripted
protected func Uninitialize(game: GameInstance)scripted