REDNODE / GAME API

ForceEmptyHandsDecisions

classscriptedClass

extends UpperBodyTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 1

NameTypeFlags
stateBodyDoneBoolscriptedpublic

Methods 4

protected final const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ExitCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToEmptyHands(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToSingleWield(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted