FocusModeOperations
classscriptedClass
extends DeviceOperations › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
focusModeOperations | array<SFocusModeOperationData> | scriptedprotected |
Methods 9
public func ClearDelayIdOnOperation(operationID: Int32)scripted
public final func ExecuteOperation(owner: wref<GameObject>, operationType: ETriggerOperationType)scripted
private final func IsLookedAt(object: ref<GameObject>) -> Boolscripted
public const func IsOperationEnabled(index: Int32) -> Boolscripted
public func RequestComponents(ri: EntityRequestComponentsInterface)scripted
public final func RestoreOperation(owner: wref<GameObject>, operationType: ETriggerOperationType)scripted
public func SetDelayIdOnOperation(delayId: DelayID, operationID: Int32)scripted
public func TakeControl(ri: EntityResolveComponentsInterface)scripted
public func ToggleOperation(enable: Bool, index: Int32)scripted