FinisherLeapToTargetEvents
classscriptedClass
extends FinisherTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
stateMachineInitData | wref<FinisherInitData> | scriptedpublic |
Methods 3
private final func CalculateAdjustmentDuration(distance: Float) -> Floatscripted
private final func LeapToTarget(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public final func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted