FinisherLeapToTargetDecisions
classscriptedClass
extends FinisherTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
stateMachineInitData | wref<FinisherInitData> | scriptedpublic |
Methods 1
protected final const func ToFinisherAttack(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted