REDNODE / GAME API

FinisherAttackEvents

classscriptedClass

extends FinisherTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 1

NameTypeFlags
stateMachineInitDatawref<FinisherInitData>scriptedpublic

Methods 4

private final func ApplyFinisher(playerPuppet: ref<PlayerPuppet>, target: ref<GameObject>)scripted
private final func GetFinisherNameBasedOnWeapon(target: ref<GameObject>, instigator: ref<GameObject>, hasFromFront: Bool, hasFromBack: Bool, out finisherName: CName) -> Boolscripted
public final func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public final func PlayFinisherGameEffect(targetPuppet: ref<GameObject>, instigator: ref<GameObject>, hasFromFront: Bool, hasFromBack: Bool) -> Boolscripted