FinisherAttackEvents
classscriptedClass
extends FinisherTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
stateMachineInitData | wref<FinisherInitData> | scriptedpublic |
Methods 4
private final func ApplyFinisher(playerPuppet: ref<PlayerPuppet>, target: ref<GameObject>)scripted
private final func GetFinisherNameBasedOnWeapon(target: ref<GameObject>, instigator: ref<GameObject>, hasFromFront: Bool, hasFromBack: Bool, out finisherName: CName) -> Boolscripted
public final func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public final func PlayFinisherGameEffect(targetPuppet: ref<GameObject>, instigator: ref<GameObject>, hasFromFront: Bool, hasFromBack: Bool) -> Boolscripted