ExplorationEvents
classscriptedClass
extends HighLevelTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 4
protected final func ClearSceneGameplayOverrides(scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public final func OnEnterFromSwimming(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted