EntityNoticedPlayerPrereq
classscriptedClass
extends IScriptablePrereq › IPrereq › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
isPlayerNoticed | Bool | scriptedprivate |
valueToListen | Uint32 | scriptedprivate |
Methods 6
public final const func Evaluate(owner: ref<GameObject>, value: Uint32) -> Boolscripted
protected func Initialize(recordID: TweakDBID)scripted
protected const func IsFulfilled(game: GameInstance, context: ref<IScriptable>) -> Boolscripted
protected const func OnApplied(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted
protected const func OnRegister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>) -> Boolscripted
protected const func OnUnregister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted