REDNODE / GAME API

EffectSharedDataDef

classscriptedClass

extends BlackboardDefinition › IScriptable › ISerializable

Properties 65

NameTypeFlags
angleBlackboardID_Floatscriptedpublic
attackBlackboardID_Variantscriptedpublic
attackDataBlackboardID_Variantscriptedpublic
attackIdBlackboardID_Variantscriptedpublic
attackNumberBlackboardID_Intscriptedpublic
attackStatModListBlackboardID_Variantscriptedpublic
axisConstraintsBlackboardID_Vector4scriptedpublic
boxBlackboardID_Vector4scriptedpublic
chargeBlackboardID_Floatscriptedpublic
clearMaterialOverlayOnDetachBlackboardID_Boolscriptedpublic
debugBoolBlackboardID_Boolscriptedpublic
disableVfxBlackboardID_Boolscriptedpublic
dotCycleDurationBlackboardID_Floatscriptedpublic
dotLastApplicationTimeBlackboardID_Floatscriptedpublic
durationBlackboardID_Floatscriptedpublic
effectNameBlackboardID_Stringscriptedpublic
effectorRecordNameBlackboardID_Stringscriptedpublic
enableBlackboardID_Boolscriptedpublic
enableImpulseFalloffBlackboardID_Boolscriptedpublic
entityBlackboardID_Entityscriptedpublic
fallback_weaponPierceBlackboardID_Boolscriptedpublic
fallback_weaponPierceChargeLevelBlackboardID_Floatscriptedpublic
flagsBlackboardID_Variantscriptedpublic
forceVisionAppearanceDataBlackboardID_Variantscriptedpublic
forwardBlackboardID_Vector4scriptedpublic
fxPackageBlackboardID_Variantscriptedpublic
fxResourceBlackboardID_Variantscriptedpublic
heightBlackboardID_Floatscriptedpublic
highlightedTargetsBlackboardID_Variantscriptedpublic
highlightPriorityBlackboardID_Intscriptedpublic
highlightTypeBlackboardID_Intscriptedpublic
hitCooldownBlackboardID_Floatscriptedpublic
ignoreMountedVehicleCollisionBlackboardID_Boolscriptedpublic
impactOrientationSlotBlackboardID_Namescriptedpublic
impulseFalloffFactorBlackboardID_Floatscriptedpublic
infiniteDurationBlackboardID_Boolscriptedpublic
initRangeBlackboardID_Floatscriptedpublic
inTPPBlackboardID_Boolscriptedpublic
maxPathLengthBlackboardID_Floatscriptedpublic
meleeCleaveBlackboardID_Boolscriptedpublic
minRayAngleDiffBlackboardID_Floatscriptedpublic
muzzlePositionBlackboardID_Vector4scriptedpublic
outlineTypeBlackboardID_Intscriptedpublic
playerOwnedWeaponBlackboardID_Boolscriptedpublic
positionBlackboardID_Vector4scriptedpublic
projectileHitEventBlackboardID_Variantscriptedpublic
radiusBlackboardID_Floatscriptedpublic
randRollBlackboardID_Floatscriptedpublic
rangeBlackboardID_Floatscriptedpublic
raycastEndBlackboardID_Vector4scriptedpublic
renderMaterialOverrideBlackboardID_Boolscriptedpublic
rotationBlackboardID_Quatscriptedpublic
slotNameBlackboardID_Namescriptedpublic
statTypeBlackboardID_Intscriptedpublic
statusEffectBlackboardID_Variantscriptedpublic
stimTypeBlackboardID_Intscriptedpublic
stimuliEventBlackboardID_Variantscriptedpublic
stimuliRaycastTestBlackboardID_Boolscriptedpublic
targetComponentBlackboardID_Variantscriptedpublic
targetsBlackboardID_Variantscriptedpublic
tickRateOverrideBlackboardID_Floatscriptedpublic
tppScaleBlackboardID_Floatscriptedpublic
valueBlackboardID_Floatscriptedpublic
vfxOffsetBlackboardID_Vector4scriptedpublic
widthBlackboardID_Floatscriptedpublic

Methods 1

public final const func AutoCreateInSystem() -> Boolscripted