EffectSharedDataDef
classscriptedClass
extends BlackboardDefinition › IScriptable › ISerializable
Properties 65
| Name | Type | Flags |
|---|---|---|
angle | BlackboardID_Float | scriptedpublic |
attack | BlackboardID_Variant | scriptedpublic |
attackData | BlackboardID_Variant | scriptedpublic |
attackId | BlackboardID_Variant | scriptedpublic |
attackNumber | BlackboardID_Int | scriptedpublic |
attackStatModList | BlackboardID_Variant | scriptedpublic |
axisConstraints | BlackboardID_Vector4 | scriptedpublic |
box | BlackboardID_Vector4 | scriptedpublic |
charge | BlackboardID_Float | scriptedpublic |
clearMaterialOverlayOnDetach | BlackboardID_Bool | scriptedpublic |
debugBool | BlackboardID_Bool | scriptedpublic |
disableVfx | BlackboardID_Bool | scriptedpublic |
dotCycleDuration | BlackboardID_Float | scriptedpublic |
dotLastApplicationTime | BlackboardID_Float | scriptedpublic |
duration | BlackboardID_Float | scriptedpublic |
effectName | BlackboardID_String | scriptedpublic |
effectorRecordName | BlackboardID_String | scriptedpublic |
enable | BlackboardID_Bool | scriptedpublic |
enableImpulseFalloff | BlackboardID_Bool | scriptedpublic |
entity | BlackboardID_Entity | scriptedpublic |
fallback_weaponPierce | BlackboardID_Bool | scriptedpublic |
fallback_weaponPierceChargeLevel | BlackboardID_Float | scriptedpublic |
flags | BlackboardID_Variant | scriptedpublic |
forceVisionAppearanceData | BlackboardID_Variant | scriptedpublic |
forward | BlackboardID_Vector4 | scriptedpublic |
fxPackage | BlackboardID_Variant | scriptedpublic |
fxResource | BlackboardID_Variant | scriptedpublic |
height | BlackboardID_Float | scriptedpublic |
highlightedTargets | BlackboardID_Variant | scriptedpublic |
highlightPriority | BlackboardID_Int | scriptedpublic |
highlightType | BlackboardID_Int | scriptedpublic |
hitCooldown | BlackboardID_Float | scriptedpublic |
ignoreMountedVehicleCollision | BlackboardID_Bool | scriptedpublic |
impactOrientationSlot | BlackboardID_Name | scriptedpublic |
impulseFalloffFactor | BlackboardID_Float | scriptedpublic |
infiniteDuration | BlackboardID_Bool | scriptedpublic |
initRange | BlackboardID_Float | scriptedpublic |
inTPP | BlackboardID_Bool | scriptedpublic |
maxPathLength | BlackboardID_Float | scriptedpublic |
meleeCleave | BlackboardID_Bool | scriptedpublic |
minRayAngleDiff | BlackboardID_Float | scriptedpublic |
muzzlePosition | BlackboardID_Vector4 | scriptedpublic |
outlineType | BlackboardID_Int | scriptedpublic |
playerOwnedWeapon | BlackboardID_Bool | scriptedpublic |
position | BlackboardID_Vector4 | scriptedpublic |
projectileHitEvent | BlackboardID_Variant | scriptedpublic |
radius | BlackboardID_Float | scriptedpublic |
randRoll | BlackboardID_Float | scriptedpublic |
range | BlackboardID_Float | scriptedpublic |
raycastEnd | BlackboardID_Vector4 | scriptedpublic |
renderMaterialOverride | BlackboardID_Bool | scriptedpublic |
rotation | BlackboardID_Quat | scriptedpublic |
slotName | BlackboardID_Name | scriptedpublic |
statType | BlackboardID_Int | scriptedpublic |
statusEffect | BlackboardID_Variant | scriptedpublic |
stimType | BlackboardID_Int | scriptedpublic |
stimuliEvent | BlackboardID_Variant | scriptedpublic |
stimuliRaycastTest | BlackboardID_Bool | scriptedpublic |
targetComponent | BlackboardID_Variant | scriptedpublic |
targets | BlackboardID_Variant | scriptedpublic |
tickRateOverride | BlackboardID_Float | scriptedpublic |
tppScale | BlackboardID_Float | scriptedpublic |
value | BlackboardID_Float | scriptedpublic |
vfxOffset | BlackboardID_Vector4 | scriptedpublic |
width | BlackboardID_Float | scriptedpublic |
Methods 1
public final const func AutoCreateInSystem() -> Boolscripted