DriveDecisions
classscriptedClass
extends VehicleTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 4
public final const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public final const func ToDriverCombatFirearms(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public final const func ToDriverCombatMountedWeapons(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public final const func ToSwitchSeats(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted